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Select & Learn: two pictures, one prompt - listening game for neurodiverse kids

  • anshulkukreti
  • Sep 21
  • 2 min read

If you’ve read my other posts, you know I love tiny tools that make real-life moments easier simple, web-based things you can just open and use. This one is exactly that: a two-choice listening game that says “Select dog,” shows two images, and celebrates the right tap.


Why I made this

Speech can be fast; pictures can be noisy; choices can be overwhelming. This app reduces the moment to one clear prompt, two clear options, and instant feedback. (If you’re curious about the personal backstory, I touched on it in a recent post.)

The problem we’re aiming to solve

  • Auditory overload: long or complex instructions can spike cognitive load.

  • Too many choices: more options ≠ more learning—often it’s just more noise.

  • Generalization is hard: “dog” in one picture isn’t always “dog” in another unless the practice is varied but predictable.

  • Fragile attention: any lag, tiny buttons, or jumpy layouts can break the flow.

Design principles I’m sticking to

  • Two big choices only. Giant, high-contrast cards you can’t miss.

  • Low text, clear voice: a short prompt, plus an optional on-screen caption.

  • Predictable screens: consistent layout means fewer surprises.

  • Gentle feedback: a soft success glow; a subtle “try again” if it’s wrong.

  • Built-in TTS: uses the device’s text-to-speech.

  • Settings that matter: replay prompt, slow speech, reduce motion, high-contrast mode, vibration on/off.

Quick explainer (how it works)

  1. The app loads a small image library (e.g., dog, cat, ball, car).

  2. It picks a pair, shuffles left/right, and speaks “Select dog.”

  3. Tap the correct image → instant celebration; tap the distractor → gentle nudge and a replay.

  4. After a short session (say, 10 rounds), you get a simple progress summary.

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