Select & Learn: two pictures, one prompt - listening game for neurodiverse kids
- anshulkukreti
- Sep 21
- 2 min read
If you’ve read my other posts, you know I love tiny tools that make real-life moments easier simple, web-based things you can just open and use. This one is exactly that: a two-choice listening game that says “Select dog,” shows two images, and celebrates the right tap.
Why I made this
Speech can be fast; pictures can be noisy; choices can be overwhelming. This app reduces the moment to one clear prompt, two clear options, and instant feedback. (If you’re curious about the personal backstory, I touched on it in a recent post.)
The problem we’re aiming to solve
Auditory overload: long or complex instructions can spike cognitive load.
Too many choices: more options ≠ more learning—often it’s just more noise.
Generalization is hard: “dog” in one picture isn’t always “dog” in another unless the practice is varied but predictable.
Fragile attention: any lag, tiny buttons, or jumpy layouts can break the flow.
Design principles I’m sticking to
Two big choices only. Giant, high-contrast cards you can’t miss.
Low text, clear voice: a short prompt, plus an optional on-screen caption.
Predictable screens: consistent layout means fewer surprises.
Gentle feedback: a soft success glow; a subtle “try again” if it’s wrong.
Built-in TTS: uses the device’s text-to-speech.
Settings that matter: replay prompt, slow speech, reduce motion, high-contrast mode, vibration on/off.
Quick explainer (how it works)
The app loads a small image library (e.g., dog, cat, ball, car).
It picks a pair, shuffles left/right, and speaks “Select dog.”
Tap the correct image → instant celebration; tap the distractor → gentle nudge and a replay.
After a short session (say, 10 rounds), you get a simple progress summary.

Ready to try it? Click the button below...



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